I have always felt that my intuition went against the tide, at university, in my professional and personal life. ![]() All the people I knew or contacted recommended ZBrush (my work is only sculpted). Zbrush seemed very very very complex to me years ago… Blender was the same hell! All the information I found was related to Zbrush. A free software! That made me fall in love (my economy has never been really great, and my situation was very delicate because of the 2008 crisis). In 2016 I found myself in the same situation, does it pay me to learn to work digitally? At that time, I did some more research, and by chance, I found Blender. I also did some Sculptris work with the same result. Zbrush seemed very, very, very complex to me, and I gave up. In 2012 I heard from ZBrush, and I thought maybe it would be nice to try working digitally, but the experience was very bad (I have never had a good relationship with computers). That figure was scanned and digitised, to reproduce in a much larger format. Most commissions started with a sketch that he modelled in clay in a small size. Carles Mondrià (Xamberga Art Studi) – 3D model – Falla Pilar 2019 “Qui mou els fils?”, de Paco Torres per la Falla 2019 de la comissió Plaça del Pilar Why did you start to use Blender? Today it is more a business dynamic than an artistic one, and for this reason, it is difficult for me to spend a long time in the same team. Nowadays, the “boss” of the atelier is not necessarily in charge of artistic creation instead, he is a manager who coordinates the work of different professionals. The artist had an atelier, was in charge of the artistic work and directed the rest of the workers. Formerly it was a more artistic profession. To talk seriously about the Falles, we would need many pages, the reality is always multifaceted, and there are many points of view to understand, so I will only say a summary idea. ![]() “Las Fallas” is an exciting and profoundly rooted festival in Valencia, with a past kinder than its present and future. In parallel to my personal work, I have worked as a stage designer for theatre, television, cinema, I have modelled props and characters for animation films (stop motion), I have been a drawing teacher for years, but most of my time I have worked at the Falles. My artistic concerns were not (nor are they) in tune with current trends and to pay the bills I started looking for “less” artistic works that were still linked to drawing and sculpture, and that was how I started working on Falles. I finished my university studies in 2007 (although one never ends studying and learning) and I didn’t even have a personal computer, they didn’t interest me, I only thought about oil and clay. ![]() I have classical training in pencil and paper, oil, clay, etc. The first thing I want to do is thank you for the work you do to publicise the work of Blender users, and it is such a versatile tool that I am constantly surprised by the number of things that can be done with it. ![]() Could you tell us more about your background? Let ask Carles some questions: You are a traditional sculptor who also uses Blender. Some of Carles 3D creations sculpting using Blender have become gigantic monuments for the Falles. We love his essential, clean style with a sense of humour. Some years ago, he started using Blender to create beautiful 3D sculptures who seem real. Carles has designed and realised some Falles, “Las Fallas” ( Gigantic Monuments built in the streets of Valencia, Spain, usually made in materials such as cardboard, wood, paper, clothing and then burnt during Saint Joseph’s feast). According to his biography, Carles Mondrià ( Xamberga Art Studi) is a freelance 2D-3D concept artist, large format sculptor, scenographer, designer of stage machinery for theatres, and painter.
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